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Minnebar Workshop - Getting Started Guide

#1

Minnebar Workshop - Getting Started Guide

  1. To get started, be sure to connect to the MistyWorkshop Wifi Network with password: iloverobots

  2. Next, you’ll want to navigate to Code.MistySkills.com

  3. Log in with the username written on your robot (Something like info+1078@mistyrobotics.com) and the password: iloverobots

  1. In the top right of the window, click on the ‘Not connected’ text to connect to your robot by putting in the IP Address (You can find the IP Address next to the robot you’ll be using).


  1. In the dropdown next to the ‘save as…’ button, you’ll find a few sample pieces of code. Select one of them, click ‘Save As’ and give it your own name so you can modify and iterate to your hearts content.

  2. When you have your code saved to a unique name, click the ‘Run Module’ button to load your skill to Misty and watch it run!

  3. If you encounter any issues, flag down one of the Misty Staff members who will be floating around.

  4. If you are looking for the specs on a command or want to get a deeper understanding of what you can play with, be sure to read through the On-robot API Documentation

  5. For some additional ideas on what you can try, check out our Local Skill Tutorials

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#2

If you’re getting a ‘Failed to upload Skill error’ try opening the console on the code.mistyskills.com site. If you see something like: Failed to load resource: the server responded with a status of 400 (Couldn't save skill this skill id '9b9c41ee-7168-4ed9-38f6-1794b2693ca4' is associated with a different skill name, delete the old skill before uploading.)

If you get this error, navigate to Misty Robotics / Dev Toolkit / Skill Runner, connect to your robot, and then click the trash can icon on the skill that matches the GUID (9b9c4… in the example). After you do that, you should be able to go back and run the module just fine :slight_smile:

#3

If you would like to build off of an existing skill/module in the list of modules, you should copy all the contents of the module you want to build off of and paste it into a new module with [new module] selected in the dropdown. Then click save as and give it a unique name. Click save whenever you make changes to this new module. selecting save as from an existing module and running that causes a guid conflict issue and errors in the code editor this bug needs to be fixed.