From the article:
“Perhaps one of the game’s most powerful moments comes when you see what a robot emotionally abusing another robot looks like. This is, after all, a game about AI achieving sapience. The very old theme of “how does a robot handle complex emotions?” is present, of course, but Rumu wisely sticks to exploring two specific emotions: loneliness and grief.”
Of course, I have also spent an inordinate amount of time playing with paperclips.