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Event/Skill management


Currently with my Misty, I have a skill that runs when you boot her up. Outside of that one, I have more that will run. I am curious if anyone here knows of an efficient way to run the most skills possible without there being any event conflicts?

I have noticed when multiple events are called at the same time, Misty will essentially get clogged up and the skills don’t work like they are suppose to. I have done so that some skills will be able to work efficiently when you call upon them, but I have implemented some skills that have to keep running when working.


From Morgan… “It depends a bit on the kinds of problems that each skill solves. With JS skills, staggering the skill start times may help to defuse the startup costs of the skills. Skills could also trigger other skills as a means of orchestration”