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Event/Skill management


Currently with my Misty, I have a skill that runs when you boot her up. Outside of that one, I have more that will run. I am curious if anyone here knows of an efficient way to run the most skills possible without there being any event conflicts?

I have noticed when multiple events are called at the same time, Misty will essentially get clogged up and the skills don’t work like they are suppose to. I have done so that some skills will be able to work efficiently when you call upon them, but I have implemented some skills that have to keep running when working.